+--------------------------------------------+-----------------------------------------------------------+ | Attacker | Defender | +--------------------------------------------+-----------------------------------------------------------+ | Move or Declare Attack | | +--------------------------------------------+-----------------------------------------------------------+ | If Declare Attack | Declare Defence type: Parry or Counter-attack | +--------------------------------------------+-----------------------------------------------------------+ | | | | Roll dice to use weapon | Suggest result for any Critical Misses, these | | for each active Minifig | are dealt with before proceeding. Any disputes | | Line up dice, high to low | are resolved by WhatISayGoes | | If Defender is Counter-attacking then | | | make note of misses. | | | Any ones are Critical Misses, the more | | | ones then the consequenses are more severe | | +--------------------------------------------+-----------------------------------------------------------+ | Roll Damage dice for each successful use | If Parrying, Defender rolls number of dice equal | | Any damage greater than or equal to | to successful attacks. Match high to low, if rolls | | Defender's Armour is a successful attack | are equal to or greater than then use then the | | Match damage to use rolls, high to low. | Defender survives. | | | | | | If Counter-attacking then the Defender may roll | | | for any surviving Minifig. The Attacker can not | | | Parry or Counter-attack these rolls, if the | | | Defender makes use then the Attacker's figs are killed | | | | +--------------------------------------------+-----------------------------------------------------------+ | Big Armies | | | | Roll 1d4 for movement. Whatever the result is how many troops you can move that turn. | | If the number exceeds the amount of surviving troops you have then you can move them all. | +------------------------------------+-------------------------------------------+-----------------------+ | | | | Ranged | Melee | | | | | 6 Minifigs | 6 Minifigs | | Use: 3 | Use: 3 | | Range: 6" | Range: CC | | Damage: 1d6 | Damage: 1d6 | | Move: 4" | Move: 5" | | Armour: 4 | Armour: 5 | | | | | Note: +1 to use if stationary | | | while attacking | | +------------------------------------+-------------------------------------------+ | | | | Calvary | Tank | | | | | 3 Minifigs | 6 Minifigs | | Use: 4 | Use: 4 | | Range: CC | Range: CC | | Damage: 1d6+2 | Damage: 1d6+2 | | Move: 10" | Move: 4" | | Armour: 6 | Armour: 6 | | | | +------------------------------------+-------------------------------------------+