+--------------------------------------------+-----------------------------------------------------------+
  | Attacker                                   |   Defender                                                |
  +--------------------------------------------+-----------------------------------------------------------+
  | Move or Declare Attack                     |                                                           |
  +--------------------------------------------+-----------------------------------------------------------+
  | If Declare Attack                          |   Declare Defence type: Parry or Counter-attack           |
  +--------------------------------------------+-----------------------------------------------------------+
  |                                            |                                                           |
  | Roll dice to use weapon                    |   Suggest result for any Critical Misses, these           |
  | for each active Minifig                    |   are dealt with before proceeding. Any disputes          |
  | Line up dice, high to low                  |   are resolved by WhatISayGoes                            |
  | If Defender is Counter-attacking then      |                                                           |
  | make note of misses.                       |                                                           |
  | Any ones are Critical Misses, the more     |                                                           |
  | ones then the consequenses are more severe |                                                           |
  +--------------------------------------------+-----------------------------------------------------------+
  | Roll Damage dice for each successful use   |   If Parrying, Defender rolls number of dice equal        |
  | Any damage greater than or equal to        |   to successful attacks. Match high to low, if rolls      |
  | Defender's Armour is a successful attack   |   are equal to or greater than then use then the          |
  | Match damage to use rolls, high to low.    |   Defender survives.                                      |
  |                                            |                                                           |
  |                                            |   If Counter-attacking then the Defender may roll         |
  |                                            |   for any surviving Minifig. The Attacker can not         |
  |                                            |   Parry or Counter-attack these rolls, if the             |
  |                                            |   Defender makes use then the Attacker's figs are killed  |
  |                                            |                                                           |
  +--------------------------------------------+-----------------------------------------------------------+
  | Big Armies                                                                                             |
  |                                                                                                        |
  | Roll 1d4 for movement. Whatever the result is how many troops you can move that turn.                  |
  | If the number exceeds the amount of surviving troops you have then you can move them all.              |
  +------------------------------------+-------------------------------------------+-----------------------+
  |                                    |                                           |
  |  Ranged                            |        Melee                              |
  |                                    |                                           |
  |  6 Minifigs                        |        6 Minifigs                         |
  |  Use: 3                            |        Use: 3                             |
  |  Range: 6"                         |        Range: CC                          |
  |  Damage: 1d6                       |        Damage: 1d6                        |
  |  Move: 4"                          |        Move: 5"                           |
  |  Armour: 4                         |        Armour: 5                          |
  |                                    |                                           |
  |  Note: +1 to use if stationary     |                                           |
  |  while attacking                   |                                           |
  +------------------------------------+-------------------------------------------+
  |                                    |                                           |
  |  Calvary                           |       Tank                                |
  |                                    |                                           |
  |  3 Minifigs                        |       6 Minifigs                          |
  |  Use: 4                            |       Use: 4                              |
  |  Range: CC                         |       Range: CC                           |
  |  Damage: 1d6+2                     |       Damage: 1d6+2                       |
  |  Move: 10"                         |       Move: 4"                            |
  |  Armour: 6                         |       Armour: 6                           |
  |                                    |                                           |
  +------------------------------------+-------------------------------------------+